![]() No, 3-4 tooltips with "build these buildings" and some flavor text is not a tutorial. Especially not at the price they're asking.įor starters, there's no tutorial. In its current state, no, definitely not worth a buy. Music I can’t say as stream music in the background so had it off since the start. ![]() Sounds are nice except the house one that gets annoying with all the clicking to rehome beavers into pairs. There is a YouTube video of the demo running to 1000 days and flooding an entire map. Plays pretty well as is, lost 3 hours, only stopped as got a call. It’s pretty polished for a early access game. There is a layer button to hide upper levels so you can see buildings you stacked over… not got that far yet. Eg stairs block roads so you need to leave space.Ī ladder option at high science and build cost would be nice, but Luke make it less challenging. Not sure about all the buildings but most are simple but stackable and planning stairs and upwards is important. Little windmills didn’t seem to do much but that maybe a placement issue.Īlso bit of micro management with housing to get 2 beavers in to a house with the 3rd slot so you get new beavers. But that not much other than harder to see the water flow ripples. There are a few little bits in the interface that are a bit unresponsive like transparent water toggle that works sometimes and not others. ![]() Having the small start district survive on normal over the first few seasons is pretty simple with a dam or two. It can offer more challenge if you reduce the water or route it in different ways across a map. There is a map editor so that is something I’ll look at soon. I’ve only put a few hours in but it’s very promising and I’m happy with the cost vs value.ĭifficulty is based on dry seasons being longer and some other things.īeings based around water flow the map is a big part of it.
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